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101. Spam - Take a tip from World of Warcraft - in EVE General Discussion [original thread]
A "Report spam" function could be a good idea, just remove the automatic part of it. So the system will respond to a person getting 25+ reports, over a given timeframe, by notifying a GM. The GM then looks at the chat history of the reported, and ...
- by Jaketh Ivanes - at 2008.09.09 09:00:00
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102. having to post 2 times? - in EVE General Discussion [original thread]
One quick solution is to go back one page and then hit the post button again. Works sometimes.
- by Jaketh Ivanes - at 2008.09.09 08:35:00
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103. *Sneaks in a classic* CCP Shop! (Guest starring Wrangler) - in EVE General Discussion [original thread]
Sheriff, we need one with G.I.R.L's Awesome work.
- by Jaketh Ivanes - at 2008.09.09 08:29:00
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104. salvaging ninja's - in Player Features and Ideas Discussion [original thread]
Originally by: Fullmetal Jackass Edited by: Fullmetal Jackass on 05/09/2008 10:22:35 Originally by: Jaketh Ivanes Just get it through your head, that you don't have an salvage rights. First come, first serve.. so get there firs...
- by Jaketh Ivanes - at 2008.09.09 07:40:00
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105. More Agents - in Player Features and Ideas Discussion [original thread]
I don't want new agents or super officer spawns, just the ability to dictate what mission i'll get from my agent. That would be awesome and not that much to ask for . OP, if you think it's to crowded, move to another system. Get a Q10 agent in a...
- by Jaketh Ivanes - at 2008.09.09 07:24:00
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106. scanning out wrecks - in Player Features and Ideas Discussion [original thread]
Has been suggested before, don't know why it hasn't been implemented yet. Since salvaging is a profession, it needs its tools to work. Also, if non-deadspace wrecks are easy to find and deadspace hard, anyone scanning for wrecks will most likely f...
- by Jaketh Ivanes - at 2008.09.09 07:06:00
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107. pvp players back off alright - in EVE General Discussion [original thread]
Let the "PvP'ers" cry all the want. They will never be able to dictate how you should play EvE just as you would never be able to dictate how they play their game.
- by Jaketh Ivanes - at 2008.09.08 12:58:00
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108. Paladin, but Pulse or Tachs - in Missions & Complexes [original thread]
Here is my Paladin setup High: 4x Tach II, 2x Tracktor, 1x Salvager. Mid: AB, 2x Tracking comp (track and range scripts), Web Low: 3x HS II, DCU and 3 hardners. Got logistic alt doing the tanking. I'm using Navy X-ray for better range. Got poti...
- by Jaketh Ivanes - at 2008.09.07 22:06:00
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109. ***OFFICIAL LAG THREAD*** - in EVE General Discussion [original thread]
So, what give you the authority to make this an official thread? Endorsed by CCP in some way? Problem: People crowd togeather. Solution: Spread people out or make a limit to the number of players on any node. Since CCP will not limit any systems...
- by Jaketh Ivanes - at 2008.09.07 21:21:00
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110. salvaging ninja's - in Player Features and Ideas Discussion [original thread]
Just get it through your head, that you don't have an salvage rights. First come, first serve.. so get there first.
- by Jaketh Ivanes - at 2008.09.05 08:16:00
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111. COVETOR PETITION TO LOWER SKILLS REQUIRED - in Player Features and Ideas Discussion [original thread]
Edited by: Jaketh Ivanes on 05/09/2008 08:10:15 To have anything accurate, you need both for and against votes. Otherwise you just have a one sided image that is highly likely to be inaccurate. This is a discussion board, so voting is actually...
- by Jaketh Ivanes - at 2008.09.05 08:10:00
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112. CCP claims lag and desync is "Normal Gameplay" - in EVE General Discussion [original thread]
Originally by: Pan Crastus Originally by: Jaketh Ivanes How is this CCP or the servers fault? It's how the Internet works and to detect such outages, you usually send keep-alive packets in any application where it's helpful to...
- by Jaketh Ivanes - at 2008.09.04 13:28:00
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113. CCP claims lag and desync is "Normal Gameplay" - in EVE General Discussion [original thread]
One possible scenario for this "glitch" could be the following: Some switch on the way to the server is dead and the server never receives the warp message. Neither do you receive any updates from the server. Shown by no response on your screen. ...
- by Jaketh Ivanes - at 2008.09.04 13:16:00
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114. WoW > Eve. Yeah, that's right, I said it! - in EVE General Discussion [original thread]
Originally by: murder one Originally by: Sabrin Kulu Originally by: murder one At that point I asked them what actually happens when they get 'killed' and if anything of any real concequence happens to them as a result, bu...
- by Jaketh Ivanes - at 2008.09.04 09:56:00
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115. Amarr vs rats - in Test Server Feedback [original thread]
I do a lot of missions and fly Amarr ships mostly. Flying solo, I find it very hard to break some shields on Gurista, but never impossible. Angles are basically the same issue with Republic Fleet Darkana's being the worst. The best solution is to...
- by Jaketh Ivanes - at 2008.09.03 06:30:00
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116. Some thoughts about war decs. - in Player Features and Ideas Discussion [original thread]
I like the war dec as it is, declaration. It's not a question but a statement of intent. Simple as that, and simple is good . If you chose to fight an easy or hard target, that is your choice. The reward is whatever you want it to be. To illust...
- by Jaketh Ivanes - at 2008.09.03 06:15:00
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117. PVP as a profession - in Test Server Feedback [original thread]
So now the PvP'ers, or pirates, want their ships for pretty much free. Should the carebear you just blew up also get their replacement for free then? You chose your profession, that it's a hard profession is not CCP's fault, but rather market for...
- by Jaketh Ivanes - at 2008.09.03 06:00:00
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118. Why can't friendlies jump into a system with a cyno jammer? - in EVE General Discussion [original thread]
Originally by: Dirk Magnum Cyno jammers should be indiscriminate tbh. True. Putting a plug in a hole stop the water from running out. The plug can't distinguish between good or bat water. But, if CCP changes the cyno jammer, so alli...
- by Jaketh Ivanes - at 2008.09.03 05:20:00
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119. Mining, Building, Ratting, Local... .. Exploration! - in Player Features and Ideas Discussion [original thread]
Very very interresting idea. A bit hesitant on the local changes as they seem to favor covert ops (and hence the attacker) to much. Yes, there should not be a happy safe ratting area, but ratters should still have a chance of escape or defense. I...
- by Jaketh Ivanes - at 2008.09.02 14:11:00
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120. Insurance versus concord. insurance wins - *for allah* - in Player Features and Ideas Discussion [original thread]
You have to remember that insurance is the only way to reduce death penalty. So the way you lose the ship, and not how often, must play a key role in cost and payout. A guy who PvP's a lot, is only able to do so, due to insurance. By PvP I mean tr...
- by Jaketh Ivanes - at 2008.09.02 13:47:00
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